Six months ago, I was hit by a car while I was riding my bike, and spent months in and out of the hospital and recuperating from incredibly painful surgeries. Six weeks ago, I began using Superbetter, a game designed by game designer and theorist Jane McGonigal, with the express purpose of helping people recover from traumatic injuries and achieve health goals. This weekend, I will wrap up my 6 weeks stint using the game.
My goal, also known as my "epic win," (which if you're unfamiliar with gaming simply means my great achievement) is to ride my bike one time around Prospect Park. That loop is 5km, about 3 and a half miles. Just under the commute I used to make twice a day before the accident. I will be doing this ride on Sunday.
Things I learned about Superbetter:
- I fully expected Superbetter to be some kind of muscle training game that would incentivize physical health but totally ignore mental health. I didn't realize it was a social game designed less to fix you (which is smart, because some injuries are simply beyond repair) and more to encourage socialization and creation of reasonable goals and rewards for the future.
- I suppose this is a bit of a no-brainer, but I was shocked at how motivating it was to have other people designing quests for me. The quests I created for myself seemed so pedestrian by comparison. The people who signed on to help me out are amazing and I am forever indebted to them.
- The Resilience score, which is sort of the central point system of Superbetter, was difficult for me, because I didn't understand what it was measuring. I mentioned that I thought a system of leveling up would be valuable in making the resilience number more meaningful. It would set benchmarks along your path. Jane mentioned in the comments on Entry #4 that leveling is in the cards for Superbetter in the future.
- OTM producer PJ Vogt is not good at using Superbetter.
Things I learned about myself:
- I hate asking for help. In that way, Superbetter has been one of the most difficult things I've ever attempted. It was actually a lot easier for me to recruit listeners to help me play Superbetter than it was for me to play with people who I see every day, because it felt less like asking for help. That's kind of a fascinating feature of the internet age, that I can find a dozen people out in Cyberspace who are willing to be my internet booster club.
- Having played video games for nearly as long as I can remember, and coming to Superbetter with that background, truly helped me orient myself with the mechanics of Superbetter. As we've mentioned before on the show, gaming is creeping into nearly everything we do, so in the future, people without a hardcore gaming background like mine are going to take to this kind of program much more easily than they might at the moment
- I like for games to have a difficulty curve, and to punish you if you're playing poorly or incorrectly. Granted, Superbetter is deliberately open-ended, and that's good; its malleability allows players to tailor the game to their needs and experiences, and that is a huge net positive, but I need it to tell me when I'm doing it wrong.
- While it didn't effect my ability to use Superbetter to improve my health, both mentally and physically, I'm not very good at projecting myself into the role of a superhero. I may be Omar Little in the game, but I still feel like a public radio producer with a bum leg in real life.
- I really, really miss riding my bike.
We will wrap this project up with one more blog post next week and a conversation with creator Jane McGonigal on next week's show, but again, I can't thank my allies enough. Per usual, if anyone has any questions about Superbetter or about my leg, please feel free to let me know.
Yours,
Omar.
(Follow the links for other superbetter articles: Segment from September 30th episode of On the Media; Entry 1; Entry 2; Entry #3; Entry #4; Entry #5; Entry 6; Entry 8)
Comments [5]
Dave - The willingness to participate is a huge component of the game being a success and the fact that I decided to do this as a story is in no small part responsible for my being able to follow through on it. As someone who is not fond of asking for help, I found myself initially bristling at the aspects of the game that require me to be social.
That said, I would recommend you let him know it's available anyway. He might get something out of it, especially if he could use it in conjunction with friends from back home.
I've been reading your SB chronicles with fascination and wondering if this "game" could be used with people who don't have a physical injury, but who need encouragement in struggling with a personal weakness they would like to address. For example, a relative of mine just went off to college. He is not a people person at all and has a very difficult time meeting new people -- it took him until his senior year of HS to make a few friends. He knows this about himself but feels paralyzed regarding how to deal with it. Does your experience with SB give you any feeling for whether it would work for that kind of thing?
I am presuming, of course, that he would have to be invested enough in solving the problem that he take the steps to set it up for himself (heaven forbid one of his parents do it - bad idea). That alone would be a significant step.
Alex,
You should be very proud of yourself. (I intend to be proud of you and I'll look like a damn fool if you aren't proud of yourself too.) Way to go!
Hope to meet you IRL one day!
-- MrJM
Sorry I wasn't clear about that. I just updated the article to clarify that no, I didn't do the ride. I'll be doing it on Sunday.
Thanks!
-Alex
So did you do the ride?
Leave a Comment
Register for your own account so you can vote on comments, save your favorites, and more. Learn more.
Please stay on topic, be civil, and be brief.
Email addresses are never displayed, but they are required to confirm your comments. Names are displayed with all comments. We reserve the right to edit any comments posted on this site. Please read the Comment Guidelines before posting. By leaving a comment, you agree to New York Public Radio's Privacy Policy and Terms Of Use.