Friday, September 22, 2006
Second Life is not a game, its creators and residents insist, but rather a virtual world, with an ever-growing population. It attracts real-world investors like Harvard University, and real-world performers like Suzanne Vega. Brooke speaks with economists, gamers, politicians and journalists about the lure of reinventing the real-world online. And she goes inside to take a look for herself.