Friday, October 14, 2005
Unti recently, video games were, you know, games. Not team-building exercises and certainly not propaganda machines. But nothing that engages young people stays pure forever. Eventually, it will be co-opted by those eager to have the attention of the next generation. Video gaming, therefore, was a natural target for such diverse institutions as the U.S. Army and Chinese Communist Youth League. The phenomenon has captured the interest of writer Clive Thompson, who joins Bob.