Virtual Justice

Friday, September 24, 2010


The proliferation of virtual worlds has led to a rapid growth in the virtual economy, which some estimate at two billion dollars. But when a player of "Second Life" buys a virtual house with real money, who really owns it? Greg Lastowka, in his upcoming book, argues that while a game company's terms of service dominate now, our brick-and-mortar legal system may have to intervene.

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