December 31, 2010

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Friday, December 31, 2010

The Influence of Gaming

According to the market research firm The NPD Group, 27 percent of America's entertainment dollar is spent on video games. According to New York Times Magazine author and game aficionado Clive Thompson, whether you play them or not, video games have changed the way way you interact with technology.

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How Nintendo Saved the Video Game Industry

The original Nintendo console, the NES, turned 25 this year. OTM producer PJ Vogt reports the cautionary tale of Nintendo’s rise and (relative) fall, and why both were good for video games.

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The Culture of Gaming

Despite the comparisons, video games are a wholly new medium, allowing an interactivity, agency and complexity most other media just can't provide. Brooke talks to Kill Screen Magazine editor Jamin Brophy-Warren, novelist Nicholson Baker, and journalist Tom Bissell about the power and potential of video games and video ...

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The Future of Gaming

Video Games are seeping into nearly every part of our lives, and game designers are trying to seize the opportunity to imbue these games with newfound meaning and purpose. Brooke talks to game designers and futurists about where games are going and how they are shaping the future of collaboration.

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