Gaming

On The Media

My Attempt To Write About "Gamergate"

Friday, September 05, 2014

Against my better judgment, I am writing about Gamergate.
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On The Media

Online Gamers Arrested In Japan For Cheating

Friday, June 27, 2014

Playing video games online, you're likely to run into cheaters. Aimbot, wallhacks, NoClip, they can render a server unplayable. However, they're little more than a pain in the ass, and penalties for getting caught can be pretty severe, including having accounts that cost a lot of money banned from using certain games. In Japan, they'll just arrest you.

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On The Media

The New "Game" By Minecraft's Creator Is An Indictment of Independent Games

Monday, June 09, 2014

Markus "Notch" Persson, the creator of the massively successful independent game Minecraft has a long-awaited follow up to his groundbreaking open world game. Unfortunately for fans, his new "game," Cliffhorse, is deliberately an unplayable mess.

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On The Media

EA is Shutting Down The Virtual Worlds of Dozens of its Old Games

Tuesday, May 13, 2014

Game studio Electronic Arts has announced that it is going to take the virtual worlds of over 50 games offline at the end of the month after its hosting service, GameSpy, announced it was shutting down. It's as if millions of voices suddenly cried out in terror and were suddenly silenced.

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On The Media

TLDR #25 - Monsters

Sunday, May 11, 2014

Kim Correa loves the online game DayZ, which lets you interact with other humans during a zombie apocalypse. DayZ's appeal is that it allows weird, spontaneous interactions between players. It also allows really terrible ones. Kim talks about her experience of being raped in a virtual world -- something she doesn't quite know what to do with. We also talk to writer Julian Dibbel, who wrote about how one online community dealt with a virtual rape back in 1993.

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On The Media

#25 - Monsters

Thursday, May 08, 2014

Kim Correa loves the online game DayZ, which lets you interact with other humans during a zombie apocalypse. DayZ's appeal is that it allows weird, spontaneous interactions between players. It also allows really terrible ones. Kim talks about her experience of being raped in a virtual world -- something she doesn't quite know what to do with. We also talk to writer Julian Dibbel, who wrote about how one online community dealt with a virtual rape back in 1993. 

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On The Media

Why Crowdfund a Sequel to a 20-Year-Old Video Game Everyone Hated?

Thursday, May 08, 2014

If you were a gamer at the dawn of the console wars era, then you probably remember Shaq Fu. It was essentially a Shaquille O'Neal branded Mortal Kombat, except it was also unplayable and ugly. Even Electronic Arts, the company behind the game has called it an abomination. So, naturally, the internet has decided that 20 years on, we need a sequel.

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On The Media

Field Recordings From a Virtual World

Thursday, April 17, 2014

Triple A video game titles (meaning the ones that cost hundreds of millions of dollars and have huge launches) are always trying to push for greater and greater verisimilitude. This is one of the reasons that there is a new round of consoles every 7 years or so, and why sound design in games is ever evolving to better evoke a sense of place. These audio environments are now interesting enough that at least one person has decided to record these habitats for posterity.

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On The Media

The Greatest Video Game You May Never Play

Tuesday, April 08, 2014

Back in 2012, a small browser game came out that reminded us of the limitless possibilities of a video game, and no one knew about it. The game was called Frog Fractions, and it was made by the independent game development studio, Twinbeard, and its sole employee, Jim Crawford.

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On The Media

Not All Video Games Cause Aggressive Behavior. Just the Really Crappy Ones.

Tuesday, April 08, 2014

Well if someone had just asked me, I could have told them that - a study has found that video games with frustrating and counter-intuitive controls are more likely to cause aggressive behavior.

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On The Media

Ads vs. Ad-Blockers

Friday, August 30, 2013

Niero Gonzalez is the founder of a video gaming site called Destructoid. As the site's readers increased, advertising revenue leveled off and Gonzalez soon realized that almost half of his tech-savvy readers were using ad-blocker software. So he asked his readers "what now?" Brooke talks to Gonzalez about his search for new revenue streams.

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On The Media

Ads vs. Ad-Blockers

Friday, May 10, 2013

Niero Gonzalez is the founder of a video gaming site called Destructoid. As the site's readers increased, advertising revenue leveled off and Gonzalez soon realized that almost half of his tech-savvy readers were using ad-blocker software. So he asked his readers "what now?" Brooke talks to Gonzalez about his search for new revenue streams.

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On The Media

I Get This Call Every Day

Friday, February 22, 2013

Fed up with his unsatisfying job at a call center, game designer David S. Gallant channeled his frustration into a video game called I Get This Call Every Day, a game where you play a guy working an unsatisfying job at a call center. Brooke talks to Gallant about what it's like to make a game that's not necessarily fun to play.

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On The Media

Violent Video Games, Lying Athletes, and More

Friday, January 18, 2013

The history of studies on video games and aggression, a reporter's coverage of every underage gun death in New York City, Lance Armstrong, Manti Te'o, and remembering Aaron Swartz.

On The Media

Violent Video Games and Violence

Friday, January 18, 2013

On Wednesday, President Obama outlined his proposals for gun control. Among them was a request to Congress for $10 million to study the impact of media on violence, with a nod specifically to video games. Brooke talks to Jason Schreier, a reporter for Kotaku, about 25 years' worth of studies on the effect of violent games, and what researchers have found.

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On The Media

Cow Clicker

Friday, June 01, 2012

Video game designer Ian Bogost creates 'serious' video games designed to make you think. One of those games, however, has become an unlikely success. It's called 'Cow Clicker' and though it started as a parody of Farmville-style social networking games - it came to be taken very seriously by a group of gamers who found it endlessly fun. OTM producer PJ Vogt reports on what happens when your creations take on a life of their own.

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On The Media

Covering Crowdfunded Video Games

Friday, June 01, 2012

This year has seen a wave of independent video game developers competing for attention and money on crowdfunding websites like Kickstarter. John Walker, one of the editors of the gaming criticism website Rock Paper Shotgun, talks to Bob about how he and his colleagues have opted to decide the fate of this field of hopefuls. 

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On The Media

How to Make 3.3 Million Dollars in 30 Days

Friday, June 01, 2012

Kickstarter is a crowd-funding website where people ask others to contribute money to their creative projects. Recently, game developer Tim Schafer took in $3.3 million from fans for an untitled, undesigned video game he estimated it would cost $400k to make. Schafer talks to OTM producers and fanboys PJ Vogt and Alex Goldman about removing publishers from the process of making games.

You can listen to more of this interview by following this link!

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On The Media

Six Weeks of Superbetter

Friday, November 18, 2011

In September, we spoke to game designer Jane McGonigal about her game Superbetter, which was designed to help players recover from injury and illness. On the Media producer Alex Goldman, who was hit by a car in May, played the game for the last six weeks and blogged about his experiences on our website. Brooke talks to Alex and Jane about how they played the game.

CLICK HERE to read On the Media Producer Alex's Goldman's blog entries about using Superbetter.

Vangelis - Chariots of Fire

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