Gaming

On The Media

Gaming Back to Health

Friday, September 30, 2011

After suffering a traumatic brain injury, game designer Jane McGonigal developed Superbetter, a game that creates point systems and incentives for reaching health goals. Brooke talks to McGonigal about how the game works, and OTM producer Alex Goldman asks how he might use the game on a recent traumatic physical injury.

To follow producer Alex Goldman's blogs about using Superbetter, please follow THIS LINK

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On The Media

The Future of Gaming

Friday, July 01, 2011

Video Games are seeping into nearly every part of our lives, and game designers are trying to seize the opportunity to imbue these games with newfound meaning and purpose. Brooke talks to game designers and futurists about where games are going and how they are shaping the future of collaboration.

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On The Media

The Culture of Gaming

Friday, July 01, 2011

Despite the comparisons, video games are a wholly new medium, allowing an interactivity, agency and complexity most other media just can't provide. Brooke talks to Kill Screen Magazine editor Jamin Brophy-Warren, novelist Nicholson Baker, and journalist Tom Bissell about the power and potential of video games and video ...

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On The Media

How Nintendo Saved the Video Game Industry

Friday, July 01, 2011

The original Nintendo console, the NES, turned 25 this year. OTM producer PJ Vogt reports the cautionary tale of Nintendo’s rise and (relative) fall, and why both were good for video games.

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On The Media

The Influence of Gaming

Friday, July 01, 2011

According to the market research firm The NPD Group, 27 percent of America's entertainment dollar is spent on video games. According to New York Times Magazine author and game aficionado Clive Thompson, whether you play them or not, video games have changed the way way you interact with technology.

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On The Media

How to Beat Pirates

Friday, April 08, 2011

While computer games are theoretically as easy to pirate as any other kind of digital media, the video and computer game industry as a whole seems a little less caught up in anti-piracy zeal than say, the music or film industries. Bob talks to Robin Walker, a game developer for ...

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