Gaming

On The Media

The Greatest Video Game You May Never Play

Tuesday, April 08, 2014

Back in 2012, a small browser game came out that reminded us of the limitless possibilities of a video game, and no one knew about it. The game was called Frog Fractions, and it was made by the independent game development studio, Twinbeard, and its sole employee, Jim Crawford.

Read More

Comment

On The Media

Not All Video Games Cause Aggressive Behavior. Just the Really Crappy Ones.

Tuesday, April 08, 2014

Well if someone had just asked me, I could have told them that - a study has found that video games with frustrating and counter-intuitive controls are more likely to cause aggressive behavior.

Read More

Comments [2]

On The Media

Ads vs. Ad-Blockers

Friday, August 30, 2013

Niero Gonzalez is the founder of a video gaming site called Destructoid. As the site's readers increased, advertising revenue leveled off and Gonzalez soon realized that almost half of his tech-savvy readers were using ad-blocker software. So he asked his readers "what now?" Brooke talks to Gonzalez about his search for new revenue streams.

Comments [2]

On The Media

Ads vs. Ad-Blockers

Friday, May 10, 2013

Niero Gonzalez is the founder of a video gaming site called Destructoid. As the site's readers increased, advertising revenue leveled off and Gonzalez soon realized that almost half of his tech-savvy readers were using ad-blocker software. So he asked his readers "what now?" Brooke talks to Gonzalez about his search for new revenue streams.

Comments [2]

On The Media

I Get This Call Every Day

Friday, February 22, 2013

Fed up with his unsatisfying job at a call center, game designer David S. Gallant channeled his frustration into a video game called I Get This Call Every Day, a game where you play a guy working an unsatisfying job at a call center. Brooke talks to Gallant about what it's like to make a game that's not necessarily fun to play.

Comments [3]

On The Media

Violent Video Games and Violence

Friday, January 18, 2013

On Wednesday, President Obama outlined his proposals for gun control. Among them was a request to Congress for $10 million to study the impact of media on violence, with a nod specifically to video games. Brooke talks to Jason Schreier, a reporter for Kotaku, about 25 years' worth of studies on the effect of violent games, and what researchers have found.

Comments [15]

On The Media

Violent Video Games, Lying Athletes, and More

Friday, January 18, 2013

The history of studies on video games and aggression, a reporter's coverage of every underage gun death in New York City, Lance Armstrong, Manti Te'o, and remembering Aaron Swartz.

On The Media

Cow Clicker

Friday, June 01, 2012

Video game designer Ian Bogost creates 'serious' video games designed to make you think. One of those games, however, has become an unlikely success. It's called 'Cow Clicker' and though it started as a parody of Farmville-style social networking games - it came to be taken very seriously by a group of gamers who found it endlessly fun. OTM producer PJ Vogt reports on what happens when your creations take on a life of their own.

Comments [2]

On The Media

How to Make 3.3 Million Dollars in 30 Days

Friday, June 01, 2012

Kickstarter is a crowd-funding website where people ask others to contribute money to their creative projects. Recently, game developer Tim Schafer took in $3.3 million from fans for an untitled, undesigned video game he estimated it would cost $400k to make. Schafer talks to OTM producers and fanboys PJ Vogt and Alex Goldman about removing publishers from the process of making games.

You can listen to more of this interview by following this link!

Comments [1]

On The Media

Covering Crowdfunded Video Games

Friday, June 01, 2012

This year has seen a wave of independent video game developers competing for attention and money on crowdfunding websites like Kickstarter. John Walker, one of the editors of the gaming criticism website Rock Paper Shotgun, talks to Bob about how he and his colleagues have opted to decide the fate of this field of hopefuls. 

Comment

On The Media

Six Weeks of Superbetter

Friday, November 18, 2011

In September, we spoke to game designer Jane McGonigal about her game Superbetter, which was designed to help players recover from injury and illness. On the Media producer Alex Goldman, who was hit by a car in May, played the game for the last six weeks and blogged about his experiences on our website. Brooke talks to Alex and Jane about how they played the game.

CLICK HERE to read On the Media Producer Alex's Goldman's blog entries about using Superbetter.

Vangelis - Chariots of Fire

Comments [3]

On The Media

Gaming Back to Health

Friday, September 30, 2011

After suffering a traumatic brain injury, game designer Jane McGonigal developed Superbetter, a game that creates point systems and incentives for reaching health goals. Brooke talks to McGonigal about how the game works, and OTM producer Alex Goldman asks how he might use the game on a recent traumatic physical injury.

To follow producer Alex Goldman's blogs about using Superbetter, please follow THIS LINK

Comments [23]

On The Media

The Future of Gaming

Friday, July 01, 2011

Video Games are seeping into nearly every part of our lives, and game designers are trying to seize the opportunity to imbue these games with newfound meaning and purpose. Brooke talks to game designers and futurists about where games are going and how they are shaping the future of collaboration.

Comments [7]

On The Media

The Culture of Gaming

Friday, July 01, 2011

Despite the comparisons, video games are a wholly new medium, allowing an interactivity, agency and complexity most other media just can't provide. Brooke talks to Kill Screen Magazine editor Jamin Brophy-Warren, novelist Nicholson Baker, and journalist Tom Bissell about the power and potential of video games and video ...

Comments [3]

On The Media

How Nintendo Saved the Video Game Industry

Friday, July 01, 2011

The original Nintendo console, the NES, turned 25 this year. OTM producer PJ Vogt reports the cautionary tale of Nintendo’s rise and (relative) fall, and why both were good for video games.

Comments [1]

On The Media

The Influence of Gaming

Friday, July 01, 2011

According to the market research firm The NPD Group, 27 percent of America's entertainment dollar is spent on video games. According to New York Times Magazine author and game aficionado Clive Thompson, whether you play them or not, video games have changed the way way you interact with technology.

Comments [3]

On The Media

How to Beat Pirates

Friday, April 08, 2011

While computer games are theoretically as easy to pirate as any other kind of digital media, the video and computer game industry as a whole seems a little less caught up in anti-piracy zeal than say, the music or film industries. Bob talks to Robin Walker, a game developer for ...

Comments [18]