Jane Mcgonigal
On The Media
Six Weeks of Superbetter
Friday, November 18, 2011
In September, we spoke to game designer Jane McGonigal about her game Superbetter, which was designed to help players recover from injury and illness. On the Media producer Alex Goldman, who was hit by a car in May, played the game for the last six weeks and blogged about his experiences on our website. Brooke talks to Alex and Jane about how they played the game.
CLICK HERE to read On the Media Producer Alex's Goldman's blog entries about using Superbetter.
Vangelis - Chariots of Fire
On The Media
The Superbetter Diaries Entry #8: Denouement
Friday, November 18, 2011
Last weekend was the weekend of my epic win - doing a lap around Prospect Park on my bike. This week Brooke and I did a sort of debriefing interview with Superbetter designer Jane McGonigal about my experiences playing the game to recover from being run over by a car. In the interview, I described my feelings about riding my bike around the park, but my comments didn't make it into the final cut. Brooke has entreated me to write a blog post about my ride to share with the people who have been following my progress over the past 6 weeks, so here it is!
On The Media
The Superbetter Diaries Entry #7: FTW
Friday, November 11, 2011
Six months ago, I was hit by a car while I was riding my bike, and spent months in and out of the hospital and recuperating from incredibly painful surgeries. Six weeks ago, I began using Superbetter, a game designed by game designer and theorist Jane McGonigal, with the express purpose of helping people recover from traumatic injuries and achieve health goals. This weekend, I will wrap up my 6 weeks stint using the game.
On The Media
The Superbetter Diaries Entry #6: Being a Superhero is Seriously Hard
Friday, November 04, 2011
Unfortunately, this week's entry will be kind of short. My work week has been incredibly busy, and I haven't been able to devote as much time as I like to Superbetter. I'm hoping that next week, I'll have more time.
On The Media
The Superbetter Diaries Entry #5: Extreme Self-Loathing Mode
Tuesday, October 25, 2011
I'm now in my fourth week using Superbetter to deal with a traumatic injury I sustained in a bicycle accident, and my co-workers (or at least Brooke) have been talking about how uncharacteristically sunny my disposition is. I would say that at least part of that is due to my continued use of Superbetter.
On The Media
The Superbetter Diaries Entry #4: Of Achievements and resilience and more
Friday, October 21, 2011
In my second entry on Superbetter, I discussed my confusion about the usefulness of a couple of aspects of the game - achievements and resilience score. After using the game for a few weeks, I wanted to post a short update about my feelings on the utility of these two aspects of the game.
On The Media
The Superbetter Diaries Entry #3: Movin' Along
Wednesday, October 19, 2011
I'm now entering my third week using Superbetter, a game desgined to help people who have been injured or are trying to reach health goals, to deal with an traumatic injury I sustained in a bike accident. If you missed the previous articles and the story on the show about it, click here for our archive of Superbetter stories.
Since my last post, I've dispensed with all the setup and explanation, and I've recruited several of our listeners as allies in the game. Thanks to my allies, I'm starting to see the great potential of using this game to aid in my recovery.
On The Media
The Superbetter Diaries Entry #2: Become an Ally!
Tuesday, October 11, 2011
I've now spent roughly a week using Superbetter after a traumatic injury I sustained in May, and I'm coming to understand the game mechanic a little better. In my last post I detailed the seven missions that I needed to complete in order to set up my "secret headquarters." In this entry, I'll share some details about how I've been using the game, as well as some information about my secret lab, and about the achievement and resilience scores.
On The Media
The Superbetter Diaries: Entry #1
Tuesday, October 04, 2011
In May, I was severely injured in a bicycle accident. I heard about a game that was being designed by Jane McGonigal called Superbetter, which is specifically designed to create "gameful" incentives to help people recuperate physically and emotionally from injury. Brooke interviewed both me and Jane on our most recent episode and I pledged to try using Superbetter for six weeks, blogging about the process and how it potentially helps my convalescence.
On The Media
Gaming Back to Health
Friday, September 30, 2011
After suffering a traumatic brain injury, game designer Jane McGonigal developed Superbetter, a game that creates point systems and incentives for reaching health goals. Brooke talks to McGonigal about how the game works, and OTM producer Alex Goldman asks how he might use the game on a recent traumatic physical injury.
To follow producer Alex Goldman's blogs about using Superbetter, please follow THIS LINK

