Video Games

On The Media

Ads vs. Ad-Blockers

Friday, May 10, 2013

Niero Gonzalez is the founder of a video gaming site called Destructoid. As the site's readers increased, advertising revenue leveled off and Gonzalez soon realized that almost half of his tech-savvy readers were using ad-blocker software. So he asked his readers "what now?" Brooke talks to Gonzalez about his search for new revenue streams.

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On The Media

Violent Video Games and Violence

Friday, January 18, 2013

On Wednesday, President Obama outlined his proposals for gun control. Among them was a request to Congress for $10 million to study the impact of media on violence, with a nod specifically to video games. Brooke talks to Jason Schreier, a reporter for Kotaku, about 25 years' worth of studies on the effect of violent games, and what researchers have found.

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On The Media

Violent Video Games, Lying Athletes, and More

Friday, January 18, 2013

The history of studies on video games and aggression, a reporter's coverage of every underage gun death in New York City, Lance Armstrong, Manti Te'o, and remembering Aaron Swartz.

On The Media

How to Make 3.3 Million Dollars in 30 Days

Friday, June 01, 2012

Kickstarter is a crowd-funding website where people ask others to contribute money to their creative projects. Recently, game developer Tim Schafer took in $3.3 million from fans for an untitled, undesigned video game he estimated it would cost $400k to make. Schafer talks to OTM producers and fanboys PJ Vogt and Alex Goldman about removing publishers from the process of making games.

You can listen to more of this interview by following this link!

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On The Media

Cow Clicker

Friday, June 01, 2012

Video game designer Ian Bogost creates 'serious' video games designed to make you think. One of those games, however, has become an unlikely success. It's called 'Cow Clicker' and though it started as a parody of Farmville-style social networking games - it came to be taken very seriously by a group of gamers who found it endlessly fun. OTM producer PJ Vogt reports on what happens when your creations take on a life of their own.

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On The Media

Personal Video Games

Friday, March 30, 2012

Anyone who’s played videogames like Call of Duty or Red Dead Redemption knows what kind of narratives they tell. Their protagonists are snipers or outlaws ready to fight missions that step outside all legal bounds. Game designers Anna Anthropy, Sebastian Janisz and Michael Molinari choose to tell very different stories. No ambushes, no clandestine ops or full throttle attacks. Brooke talks to the designers about their very personal games.

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On The Media

New Endings

Friday, March 30, 2012

The video game series Mass Effect has earned millions in sales and near-universal critical acclaim, but the series' conclusion, released this month, was met with howls of rage by gamers. Their gripe? They hated the ending. In response, the game's developers have promised to add additional content that would give fans "more closure." Brooke talks to Grantland's Tom Bissell about whether or not dissatisfied gamers are entitled to a new ending.

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On The Media

Virtual Pacifism

Friday, February 10, 2012

Oklahoma lawmaker William Fourkiller introduced a bill this week that would introduce a 1% tax on violent video games. But as Wall Street Journal reporter Conor Dougherty recently reported, a growing number of gamers who play these violent video games do so non-violently. Dougherty calls it virtual pacifism, essentially finding ways to play games that incorporate killing and maiming without engaging in either. Brooke talks to Dougherty about the trend, and also speaks to Brock Soicher, a 16-year-old virtual pacifist.

Boyz II Men - War

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On The Media

Getting Turned On

Friday, January 19, 2007

The idea that porn drives media technologies has been borne out again and again. And so we look to the adult film industry for clues about where the high-def DVD market is headed. Technology writer Shane Buettner gives us ...

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On The Media

Thumb War

Friday, October 14, 2005

Unti recently, video games were, you know, games. Not team-building exercises and certainly not propaganda machines. But nothing that engages young people stays pure forever. Eventually, it will be co-opted by those eager to have the attention of the next generation. Video gaming, therefore, was a natural target for such ...

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